I’ll admit that the opening cinematic for this game immediately started me out on a bad foot, as [trigger warning for pet lovers] for whatever reason a kitten is cruelly thrown to its death… and for the life of me I can’t even understand what that has to do with anything at all. As I said, not a great start. Perhaps appropriately, the ‘tutorial’-eque early going also got off to a slow start that made the game’s tactical style feel a bit weird, linear, and generic all at once as you try to get your main character out of a dungeon. Ultimately, once you get rolling, you’ll manage a party of various classes that you’ll manage and engage in battle, making the game feel like it’s trying to straddle being an RPG in one case, and a tactical strategy title in another. Given the result, I think I would have preferred either taking the lead, as the quality of the combat never really shines and neither does the game’s story, though there’s certainly plenty of content to play through and character attributes to manage for people who dig it.
Justin Nation, Score: