Given my love for classic top-down racing, as well as a bit of rough and tumble weapon play and carnage, on paper Bloody Rally Show would be right up my alley. In execution, though, I’m not quite sure what to make of it. The ambition is absolutely there, from the dynamically-generated tracks with a variety of surfaces to contend with, to the unexpected twists in the story while often paired with added race objectives, to the fact that while it takes getting used to the feel of the swervy racing does work. The problem is that with more repetition and play you tend to progressively see more and more cracks. Deciding to try to burn a race and just work on technique for an objective, after wasting a substantial amount of time I was still able to place reasonably well in the race as my opponents somehow never capitalized fully on my being distracted. The weapons end up being very random, and in a few cases hard to even understand their effect is, yet when used against you they feel unusually effective. There’s some merit here to the experience, and the wild unpredictability from race to race at least keeps you on your toes, but even for racing fans it’s hard to recommend with much enthusiasm.
Justin Nation, Score: