Never let it be said that the team behind Blue Fire lacked in ambition. Attempting to bolt together the essence of a Zelda-esque sword-wielding adventure with an often-challenging platformer, you can see many inspirations in its gameplay. Unfortunately, it lacks the necessary polish and refinement to truly pull it all off… at least this time around. To its credit, while its visual style can often be pretty sparse on detail it is at least pretty attractive and generally runs well. Level design, however, can be a bit all over the map with some platforming areas working well but with many of the more action-oriented spaces feeling more generic, which is also a good word for describing the majority of the game’s combat. Definitely a victim of the jack-of-all-trades-but-master-of-none syndrome there’s a little bit of everything here, which can be diverting and fun, but in terms of substance and satisfaction its kitchen sink approach firmly places it in the “good” region, but it fails to elevate itself much towards “great”.
Justin Nation, Score: