Taking the basic premise of mobile puzzlers like 2048 or Threes, Bone Marrow tries to throw in a little value-added RPG-ish feels to spice things up. Rather than just combining elements simply to make space for yourself and max out your score there are two elements that come into play. The first is a night and day mechanic where at night you’ll be busy in the normal mode of trying to combine like elements (whether food, weapons, or armor), while during the day you’ll have the opportunity to consume them and buff up your character. The second wrinkle, adding in enemies that you’ll need to dispatch as well, further complicates matters, especially since when you move things around you can power them up as well if you’re not careful. It is a bit interesting and different, at least for a little while, but it doesn’t demand your attention for long. Still, if you’re a fan of that style of play this new flavor may be to your liking.
Justin Nation, Score: