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This is an odd one that initially filled me with hope, but then had enough small disappointments pile up that it slowly lost its luster. What interested me is that this plays very similarly to an included mini game in the Monkey Ball series called Monkey Target. You’ll jump off a ramp (or, in this case, sometimes something else), take flight, work to perhaps collect some items while you're gliding in the air, and then usually attempt to hit a targeted landing zone, trying to earn as many points as possible. In some stages, and in some moments, Bonito Days recaptured what I enjoyed about this game that my wife and I used to play against each other quite a bit. The thing is, there are also stages and elements it decides to improvise and do things differently that don’t work very well, and at times made me wonder if there was a clear design vision for making the game. Stages where you can roll around a bit quickly demonstrate issues with the fixed camera and what you’re supposed to do for success immediately becomes less clear. Small things like nothing, aside from your character wobbling, giving you a clear idea of how much momentum you have in flight, also creep in and detract from enjoyment. It’s an odd title, and there’s a chance for it to be a net positive for people who dig its chill look and vibe and are willing to give it some patience, but it also has a tendency to get in its own way unfortunately.
Justin Nation, Score:Fair [6.2]