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A cool idea gets bogged down by a lack of visual clarity, an unfortunately casualty specific to the Switch
While the Switch has been a bundle of surprises with games that have come over from other systems looking and playing remarkably well, not every conversion can be a success story. BPM absolutely has a unique hook, which is to meld a rhythm game with a first-person shooter. Time your shots on the beat and you’ll do more damage and get more rewards. Simple enough, and the pretty old-school feel of the creatures you’ll be trying to take out fits pretty well into the formula. The issue, sadly, is that visually on the Switch the game is a bit of a trainwreck. Kudos to the people making the port for being focused on keeping the framerate up, it does stay smooth and with the rhythmic edge that’s a necessity. The problem is that because of the murky visuals, making things out is a challenge, especially when you’re trying to learn the ropes of the flow and what you’re doing at the outset. In a very roguelike way, you aren’t going to know what certain types of rooms or things you’ll run into do, with quite a few leading to death. Now, compound the challenge of early discovery with it being hard to grasp what’s in front of you when you’re on the run and trying to survive and it's not an ideal combination. Perhaps there can be hope that some patching will improve clarity, but for the moment while there’s a cool concept of a game here that feels like it can be fun, you’ll really want to stick with any other platform option, the Switch version really puts you at a disadvantage.
Justin Nation, Score:Fair [6.5]