Bridge construction games have become a subgenre of the physics puzzle game persuasion that has had an interesting degree of staying power. The thing is, once the developers behind these games got all of the proper mechanics down and refined they sort of ran out of fresh material to keep the exercise compelling. Enter titles like this one and a previous riff on the genre that used the humor and creativity of the Portal franchise to change things up and provide new physics-based challenges in a different context. While I’m a big fan of The Walking Dead comics, TV series, and narrative adventure titles here I’ve had a difficult time not feeling like it’s a pretty big stretch. Survivors, with the aid of Eugene and some other franchise characters, will need to work together to concoct the means to block off, crush, and avoid walkers while saving themselves. Some new character-specific actions and commands help to give the game more complexity and need for both planning and execution, but perhaps its the over-the-top silliness and fun of the Portal edition that, by comparison, make this feel more like a slow-shambling amalgam of ideas that just isn’t as engaging.
Justin Nation, Score: