Not so much playing out as a video game as a one-use puzzle book, the experience is somewhat playable with friends
In the casual space, and in particular where multiplayer-friendly experiences are in play, you can get a pretty wide variety of what could be considered “gameplay”. Bright Side really pushes that point, but in my mind the result doesn’t end up being terribly satisfying, and if anything it can be a bit frustrating. Essentially playing out as a series of scenes where you’ll be given a problem to solve, typically who is guilty of a crime, you’ll be given a very brief synopsis of the issue and the stories each of the people involved are telling… and that’s it, from that and what limited visual cues you’re able to pick up on you’re then left to decide who or what the best match is. The thing is, this all happens at a pretty whiplash pace, and there’s no extra layer of exploration or thought you’ll be able to put in so it feels very hit or miss at times. The lack of anything providing initial direction or help really makes it a rocky experience to get into, and quite often I found myself simply guessing at answers. I suppose with a group at least everyone would be at an equal disadvantage at least but this didn’t leave anyone I played with feeling satisfied, more often than not they were simply confused.
Justin Nation, Score: