Let’s face it, while there have been quite a few titles out there that have decided to try to take on the likes of X-Com and its well-regarded tactical strategy combat, none have really come close. Either wisely looking to sidestep the issues others have had, or simply wanting to innovate and come up with something similar but unique, the developers behind Broken Lines use tactics in a similar way but with the action playing out more dynamically once you’ve set it up. Now, this made the tutorial a little rough around the edges at first (at least for me) as understanding how movement and actions are managed, as well as mechanically how you need to specify them as you intend requires some orientation. Once it clicked though I was really impressed with the result. While it may not be perfect, your units each have different roles and appropriate skills to match. You’ll need to learn how to use them each effectively and appropriately, moving carefully to be sure the right people are in the right places once you’ve made visual contact with the enemy. The end product is refreshing and new, generally feels fair, and makes combat feel quite dynamic. If you’ve been disappointed by the lack of X-Com on Switch and that to date no indie titles have really come close to the mark it has set you should give Broken Lines a look. It goes in a new direction, but in general it feels like a good one, and I’d love to see it explored further in the future.
Justin Nation, Score:
Nindie Choice! [8.0]