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When you take a classic and well-known game and make some changes to it the biggest risk you take is that you lose something in translation. That’s certainly the case with Broken Pipe, which puts a more modern and 3D rendered spin on the classic puzzler Pipes (and its many variants). Your goal in this case is to control the flow of power, ensuring that by plugging your different modules in at the right node spots the right juice gets to the right spot. Aside from just some general oddity with how the levels are just strewn about in general areas, with there literally needing to be arrows on the ground to try to help you understand where you’re supposed to go in spots, the problem I have is with how needlessly cumbersome everything is. Picking up and moving nodes manually is clunky and inefficient, and it only seems to serve dragging things out rather than having the focus be squarely on the puzzles themselves. The concept does work, and if you have patience I suppose it can work out for you, but there’s no doubt this evolution hasn’t made for a better experience.
Justin Nation, Score:Fair [6.2]