With its comic book style, big swings at filling its adventure with humor, and some unusual characters and situations, Buck Bradley 2, much like its predecessor, can’t be faulted for not trying. When the jokes connect they work well enough, and it isn’t fair to expect everything to be a winner so I’ll credit the team behind the game for simply going for enough quantity that it generally sustains a fair level of fun. Where the game struggles though is with everything mechanical around the “playing” of the game. With issues ranging from the interface being inconsistent and downright clunky when trying to interact with items in the game, or even when trying to navigate from location to location there tends to be a steady enough stream of seemingly needless frustrations that it really saps the energy out of the experience. Too often I’d know precisely what I believed I needed to do, would then try to do it using an item or simply interacting with an element on the screen, and would end up being a bit baffled what I was supposed to be doing. I think the attempt to “keep things simple” and not use too many buttons actually had the opposite effect as I often found it hard to convey what sort of action I was trying to execute. There’s some fun to be had here, just the level of clarity and polish falls quite a ways behind most of its more refined brethren in the genre.
Justin Nation, Score: