Featuring anthropomorphic buildings who have many of the same quirks, cliques, and pet peeves that their human occupants do, there’s no doubt Buildings Have Feelings Too is a bit odd. Playing out somewhere between a building sim, strategy title, and a puzzle game your key to success is in understanding how to look at what each building wants and needs and then reorganizing and developing what you have to work with into a smashing success. The tricky part is trying to divine what you need to do at times, navigating through the various screens that can feel a bit cumbersome with the controller to determine a course of action. Where it feels like it falls down a bit is where it feels like the road to success is often a predetermined one, not one you’ll have the option to work out with a style all your own. Even so, the charm and personality of the game’s writing and quirky style help to at least make it a reasonably entertaining title for strategy fans who are looking for something a bit off the beaten path.
Justin Nation, Score: