While at a glance it appears to channel the likes of the arcade classic Cabal, it’s sadly not even in the ballpark
With the indie scene there’s absolutely a lesson that sometimes you’ll be pleasantly surprised, and other times you’ll be sorely disappointed. Bullet Rodeo had caught my eye as having some potential when I’d glanced at a bit of gameplay, though granted I suppose I wasn’t looking too closely. My hope was that it would recapture some of the classic arcade feel of classics like Blood Bros, G.I. Joe, NAM-1975 or others. Since none of those played quite the same way it isn’t as if the formula is rigidly set, but sadly even giving it plenty of latitude Bullet Rodeo is thoroughly disappointing. The controls are quite clumsy, your hero in the foreground is far too big a target who is simply not very agile, and the kinetic action and fun of those titles instead feels more like an odd variation of the Nintendo light gun classic Hogan’s Alley with the same set bad guys and innocents popping up in set spots. Yes, if you stick with it there are a few variations, but I can’t say those are any better implemented. The result is simply a dissatisfying mess that fails to stand up well against games made 30+ years ago.
Justin Nation, Score: