Bunny Battle Nemesis Logo
Bunny Battle Nemesis Icon
Bunny Battle Nemesis

Developer: DCF Studios

Competititve Mutliplayer
Fighting
Weird
Arcade
  • Price: $9.99
  • Release Date: Aug 13, 2025
  • Number of Players: 1 - 2
  • Last on Sale: -
  • Lowest Historic Price: -
  • ESRB Rating: T [Teen]
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    While it has a good sense of humor and weird elements I appreciate, the beat-em-up play simply isn’t up to the bar that has been set by most of its competitors

    Even going back to the old days in the arcades, I’ve always been down to spend some time with a good beat-em-up. The mix of quick action, some cool animations, and the challenge of staying alive long enough to get that next health pick-up has always done it for me. As is the case with any other genre though, putting together all of the pieces of what makes for a great game can be a challenge, and even if you get many areas right there’s no guarantee of success if the experience just doesn’t quite feel right. That’s where I find myself falling with Bunny Battle Nemesis, a beat-em-up that actually has a fair amount of personality and can, at times, be fun.

    Starting with the positive, I do really appreciate the oddball sensibilities it has with its generally weird story and some of the characters you’ll be able to play as. The developers obviously have a pretty good sense of humor, and that comes through in things like playing as what appears to be an unassuming bunny who is apparently just a vessel for what appears to be a demon rabbit of sorts. Throw in some blood being spilled everywhere and there’s some fun to be had here.

    That isn’t to say there aren't issues though, and these vary from more superficial to serious. On a general level I will say that I’m not a big fan of the game’s look, which can feel a bit like an enhanced version of old Flash games. The characters tend to be nicely detailed, and there are some effects that punch it up, but there’s something in the way everything tends to stutter between frames while they move that can be distracting, even with the effects that feel layered over top to cover that up. Another issue is with depth perception, with the isometric view of the action being a little too shallow and how that can make lining up your enemies more challenging than it needs to be. Finally, I’d just say that the flow of battles just doesn’t quite feel right. Whether that’s tied to the somewhat limited attack options you have or just the way fights play out, the game just doesn’t quite match the satisfying feel of many of its competitors. That leaves you with a brawler that has personality and potential, but just doesn’t quite come together.


    Justin Nation, Score:
    Fair [6.2]
2025

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