As the game’s name implies this is an experience with a sort of philosophical bent. Trapped in your own wrecked battle mechs, you and a comrade at arms are looking at an upcoming grim demise and communicating back and forth things start to get serious. While a playthrough isn’t terribly long there are some dialogue choices you can select from, though it isn’t as if they have the power to substantially alter the ultimate grim outcome. I suppose it could be interesting to some but the experience has a very unrefined feel and there’s simply not a lot of content so I’d recommend it on a sale at best.
Justin Nation, Score: