With the astounding success of the Overcooked series it was inevitable that a bunch of other teams would take on culinary local co-op, and one result of those efforts is Cannibal Cuisine. With a bit more of a twisted bent you’ll play as islanders who, in order to appease their angry gods, must chop tourists into steaks and ribs to cook up in tasty dishes. This is all very silly in nature, so there’s no real need to take offense, it’s just a way to differentiate the game by theme. The other big difference it offers is a small number of power-ups you can choose from for your native. Using these what you’re really doing is locking each member of your team into their role, whether the person who is on the attack wanting extra damage or healing, the runner getting a dash, or the cook getting handy fire breath for speeding things up. That aspect of the game is pretty smart and an appreciated enhancement. Where things can go wrong is that even early on the experience can be frustratingly picky. Relatively small barrels you’ll need to walk over to cross the water result in too many instances of people falling in the water, often with meals or materials now lost. Cooking stations are just close enough together that it can be annoyingly easy to accidentally put a banana or pepper on the wrong spit, ruining that meal. The experience can be sort of goofy fun, and leaning into people being role players is smart, but trying to minimize the frustration factor for a group of people of varying levels of gamer savvy may be a real challenge with this one.
Justin Nation, Score: