While there’s no doubt that people will be quick to see Cannon Brawl sharing some gameplay similarities with the Worms series I’ll go even older school and say that initially it reminded me greatly of the vintage Scorched Earth (though everyone I knew just called it Scorch). Lobbing attacks at each other of various degrees of lethality, trying to perfect that feel of power and angle to make a precision shot, and plenty of swearing at your friends when they manage to pull it off quicker than you do. The thing is, there’s more here than either of those series as, in my mind, Brawl throws in an element more akin to tower defense where strategy demands more work from you, establishing your area of control, trying to gather and protect resources, and needing to constantly shift your concerns as you must mind your defenses as much, if not more, as you attacks. While staying power may be an issue with keeping you interested I’ll at least credit the effort in coming up with some smart revisions to a well-worn formula.
Justin Nation, Score: