I’ll give the developers behind this credit for one thing, it is certainly a very different sort of idea: Having one person constructing a track out of a variety of tiles while the other players try to stay alive and meet objectives without stopping or flying off. Where the rubber meets the road of actually playing the game? That’s where the problems start. First, the game is absolutely not worth your time in single-player with no question and since only half of the modes are available when you have less than 4 players that’s also a caution for potential buyers. The thing is, even with 4 people, once the novelty of the game’s concept wears off in general the repetition and general mess of the overall experience begins to set in. The builder is perpetually trying to make the most of the situation but given the random nature of the order of tiles they’re given dead ends, useless areas, or regions with the same repeated title over and over become common while the drivers are trying to find stretches that work or simply driving in circles trying to buy the builder time. The mode variations change things up a little but since it’s all built on the same fragile house of cards they can’t compensate for the problems. The sad thing is, if you could carefully construct tracks with a more robust editor and save them for people to drive on ala Mario Maker there could be real potential here, just as implemented it's a bit of a mess.
Justin Nation, Score: