Remember, as long as you learn from them, no experiments are ever a failure
I approached this title with a certain level of trepidation mixed with interest since your typical Car Mechanic simulator-type game tends to bore me to tears, but when you throw in the word “pinball” I’m almost always immediately interested. To the developers’ credit, this is absolutely different from anything I’ve played before, effectively mixing an auto repair shop roughly with some pinball action. Your goal will be to keep the car you’re working on (which acts as your “ball”) in play and out of the crusher, hopefully hitting the mechanics on the playfield enough times to get it repaired so you can start on another. If you’re able to break down some barriers or make a clean shot you’ll also have the opportunity to grab extra money above the main area as well, which you’ll then use when your game is over to upgrade your shop, services, staff, etc in order to keep improving your business. The problem, aside from there not being all that much to do, is that the idea only feels half-baked for the most part. The “drifting” controls when your car is above the play field are wonky if I’m being generous, there are times when you’ll get stuck or see quite inexplicable behaviors of your car interacting with different areas, and in general it’s unclear whether some problems are from a lack of understanding how pinball should work mechanically or they just couldn’t implement a variety of things well. There’s no doubt it’s different, and that there’s at least the kernel of a cool idea here, just I don’t think I can say it’s got much more going for it than that in the end.
Justin Nation, Score: