While I’ll freely admit that to this point I’ve struggled to find positive things to say about the majority of these mechanic simulators in the past there’s just something about Pocket Edition 2 that feels like it hit a new low for me. Having always had a bit of a learning curve for how to navigate through the various screens simply required to isolate and work on a task, it isn’t unreasonable to expect there to be some form of tutorial that will help you get your feet wet. Well, this has one but it provides next to zero direction, and certainly none that was valuable. In order to take my car to the test track I had to change the oil, and who knew it would be such a challenge to work out how to get at it. Opened the hood, looked around where I expected it to be and it didn’t highlight, put it on the lift and got the same, moved over the drain in the event that was needed but wasn’t, removed the filter and a few other pieces… nada. I finally clicked on the “suspension” and then was able to see more parts I hadn’t been able to before, including the infamous cap for filling the oil. OK, so I then took my initial car to the test track and completed that… so ready to go. Back to my now empty garage… and now I don’t know what to do. Can’t leave to go anywhere (which may be a bug with the buttons since when I tried to go somewhere it wanted me to buy some equipment for some random reason), can’t look online for buying a junker… and at that point my patience wore thin. At best these titles have tended to be extremely repetitive and tedious but when so little care has been put into ensuring people new (or even old) to the games are able to get started it makes it impossible to recommend in any fashion.
Justin Nation, Score: