With a preponderance of deckbuilders on the Switch it has gotten increasingly difficult to distinguish anything but the most unique or well-crafted experiences. To its credit, Cardaclysm does things just a bit differently with how you manage your resources that allow you to summon creatures or use skills, and I found cards that would allow you to steal resources with attacks to be of particular use strategically. Choosing what to upgrade, upping the cost but also utility, is also a challenge that has to be managed carefully, so the care in trying to add complexity is appreciated. That said, the combat itself, which is an essential piece of the puzzle, still generally feels on the generic side here as a whole and lacking in pizzazz that keeps you on your toes, there can be a going through the motions element to it I don’t always find in the genre. If you’re a fan of deckbuilders the slightly different flavor to the strategic component may be enough to make it worth checking out though.
Justin Nation, Score: