Hey hey, I know there’s nothing quite as exciting as a great deal of a budget game so if that’s your bag you’ll want to get the scoop on Cocconoid. The first detail you’ll want to know is that it actually includes 2 very different games built on the same overall black and white aesthetic looks. The first is an interesting and challenging adventure shooter of sorts where you’ll need to solve puzzles, avoid destruction, and make your way carefully through a labyrinth of dangerous rooms. The second is a pretty blatant, but powerup-enabled, straight rip-off of the classic arcade Robotron, but it works so well you’re likely going to have a blast with it like I did. My biggest complaint is probably that what appears to be the single-pixel size of your projectiles, which makes them incredibly hard to see even in docked mode so sometimes it can be a challenge to really know where you’re shooting. That means in handheld mode you’d have to just tell by where things are blowing up, and that’s not ideal. The other is just that in the main game some of the rooms are pretty cheap with instant attacks in certain spots so you’ll need to remember them and endure having to start over at times for a pretty cheap reason, something I’m never really a fan of, but aside from those issues it’s a budget-friendly retro blast.
Justin Nation, Score: