Cute and colorful pixel graphics meet generally decent side-scrolling and platforming action
There’s always something to be said for indie games that make a splash with a very distinctive sense of style, at least helping them to differentiate themselves in that arena, and if you like cute but pretty brutal Chenso Club has you covered. Variably laid out rooms, a reasonable array of enemy types that will require variations on strategy to knock them out, and some pretty cool-looking attacks help to set up a good base. From there some upgrades you’ll find or buy along the way help to try to keep things interesting as well. My main issue, though, is that the difficulty level has a tendency to vary a bit wildly from feeling a bit too easy to suddenly kicking your butt, and there’s no mistaking that once you’ve gotten rolling it just feels more like a grind getting through rooms. Top that off with controls that aren’t as crisp as they could be and the experience takes some hits to be sure, but may have some appeal to folks willing to overlook its shortcomings.
Justin Nation, Score: