One of the tough elements of releasing a game on the Switch is that when you take on a gameplay style even remotely similar to one of its pillar titles, whether fully fair or not, you’re going to be compared a bit. Chronos is certainly not intended to in any sort of vein like Breath of the Wild, instead apparently targeting more of a “Souls-like” feel, but at least where the core mechanics of its combat are concerned comparing notes doesn’t seem too unfair. To be clear, there are plenty of other benchmarks on the system (from full-blown indie on up to AAA) to hold up the combat to as well and since it is such an integral part of the gameplay experience the fact that it is pretty ho-hum and highly repetitive at best hurts. Knowing that its roots come from originally being for VR helps to make some sense of that weakness, even if I applaud the effort to turn that base into a third person adventure. The quality of the puzzles and the look and feel of the environments no doubt benefit from those roots, just for me the comparison to Souls feels more like an excuse to justify the lack of flow and engagement (a criticism I tend to heap on Souls games as well, I generally find them sloppy) in combat you’re going to be engaged in pretty consistently throughout. If you’re into the game’s combat it’s a plus, if you’re bored by it the entire experience gets dragged down in the undertow.
Justin Nation, Score: