Undeniably stylish, cool, and ambitious, the planning and strategy demands it places on you can also be overwhelming
This is a game I’ve really struggled to review as there’s quite a bit about it that works, between its general theme, look, and its personality… but boy does it ask a lot and feels like it piles challenge on top of challenge. The tutorial really tries to help you get up to speed, but when it comes to the nuances of success you simply need to make mistakes, learn from them, and grit your teeth to hang on and try to do better. The trick of it is trying to manage to put on a decent show with performers that work well together in their roles, all the while not letting the acts go stale, but then to also front a group going out into the city to advance the story, battling it out turn-based style. The game tries to explain and prepare you for this, but it’s no small feat to get together a decent trio of acts, rest performers who need it, and keep your combat team working as well. It really all feels like it hinges on you looking over every detail you can when recruiting, finding role-players that compliment what you have rather than simply giving you more of the same. I do appreciate what the developers are trying to do, and there’s a lot of upside I can see if you’re willing to put in the effort, but this absolutely won’t be for anyone not feeling up for a formidable challenge.
Justin Nation, Score: