A little bit of unique flavor is always appreciated in the puzzle/strategy space, but the lack of clearly-defined rules holds City Limits back
This is one of those unusual titles where I may be able to appreciate their style and concept meaning to be a bit different and laid back but I can’t ignore that the result feels like it comes up short. Your goal is to populate the tiles on an island with structures to try to fill it in as effectively as possible. You’ll be shown different ways that by placing 2 structures next to each other in a certain way another will be created, but aside from that you’re mostly left to your own devices. I get that the intent is to simply let you be creative and enjoy yourself without pressure but the fact is that it’s clear there are rules for how things like the rocky structures will slowly spread around but you also aren’t given any clear direction on the specifics of how it works. The result is at least novel, and with its chill music there’s a certain soothing vibe to it, but not knowing how and why certain elements behave the way they do it can also be quite aggravating. The fact is, every time you complete a level you’re given a score, so you can’t contend the game isn’t keeping track since it obviously is. Just lacking an understanding of what you’re dealing with, it then compromises your ability to clearly get better at it… which is a letdown.
Justin Nation, Score: