While the musical element may sound like it would enhance play it’s more of an accessory that can’t improve generic shooting play
As a connoisseur of twin-stick roguelike shooters I tend to have opinions on the genre. Given the depth of the roster already out there, I’m completely up-front that I tend to be brutal to anything that hits the scene that comes up short in any key areas, fails to do anything that feels new, or simply doesn’t excite me. Unfortunately in the case of City of Beats it kind of gets hit on every one of those branches as it falls to the cruel ground of the competitive eShop reality. In terms of the fundamentals the controls and speed just feel a bit on the slow side, and the general designs of both the stages and the enemies you’ll face are quite generic. There was an opportunity I suppose with the musical element of the game alluded to in the title, but while I suppose music accompanying your shooting is nice, and to a degree it gives you cues for when to dodge, this feels like a very under-developed element. Finally, and perhaps most critically, I just found it pretty dull, going through the motions to survive and picking upgrades that I thought would suit me or amp up the fun but alas nothing really managed to excite. There’s simply much better out there to feel you have to settle for this.
Justin Nation, Score: