There are some old-school Super Sprint vibes here, but frustrations with controls and unlocks hold them back
If you’re a “vintage” gamer like me you’ll probably also have fond memories of isometric racers from the arcades along the lines of Super Sprint or even Ivan "Ironman" Stewart's Super Off Road. Though those worked well in the arcade they never really translated all that well to home systems for a variety of reasons. Crashy Laps, at a glance has the look of a new contender in the battle to try to make that style of play work on the Switch, and while it does have glimmers of potential at times, it’s hard to walk away feeling satisfied. The biggest problem isn’t with the controls which actually work reasonably well (but still feel a bit tricky with a controller), but with the tracks and the specifics of how they’re implemented. Attempts at changes in incline up or down hills aren’t visually represented very well, and so trying to deal with them productively is more of a challenge than it probably should be. In the end I do appreciate what the developers are trying to accomplish here, and it was nice to get a taste of that classic style so few teams even try to pursue, but it’s hard to give it more than a low-key nod for old-school nerds thirsty for a tough of nostalgic play.
Justin Nation, Score: