Where CrossCode excels is in its scope and ambition. The game world is large, relatively varied, and absolutely crawling with people moving around (the game world is set in an MMO so this makes perfect sense) so it all feels pretty alive. Combat is roughly in the middle of the road, certainly delivering on some intensity and the option to focus on ranged or melee combat, but on the whole lacking in real variety even as you play with your Circuit points and try different builds. Puzzles are also a mix of good and bad, and in effect they’re everywhere. The ones involving crystals you’ll need to hit are smart and a bit reminiscent of Zelda, so those are generally positive. Less endearing are any that involve making jumps between platforms of different heights. It being a 2D game and there being a very poor sense of depth in many cases these segments, more often than not, felt like a real waste of time as too often you’ll need to work them out by trial and error since visually things can be ambiguous at best. When it comes to the economy, equipment, and trading, honestly the less I say the better because truly it is an over-cumbersome hot mess and a waste of time. Going from vendor to vendor to convert A and B to C, which you can then combine with F from combining D and E from another vendor, to finally create G… it quickly gets annoying. The sheer volume of quests you can go on, but that generally aren’t in any way distinct or interesting aside from kill this or get that (with very little veneer of purpose to go along with them), also fall a bit into the “kitchen sink” category for me. If your goal is to get the most game out of your investment, CrossCode absolutely delivers in that regard, but I’d say the more people hold it up against the 16-bit classics it was obviously inspired by the worse it plays out by comparison.
Justin Nation, Score:
Nindie Choice! [8.0]