An intriguing historical mystery helps to add some flavor to this adventure, but the minigames miss more than they hit
Living on the east coast, and having been to the region of Roanoke before, this adventure pretty easily had my attention. Unfortunately, I’d say more often than not the setting and its mysteries end up being more of a mere backdrop to riff on rather than explore more thoroughly, but it does at least help to establish more base intrigue than your average adventure. Mechanically I’d say Crowalt falls about into the middle of the pack in terms of how the controls and interfaces work. I’ve definitely experienced worse, but I wouldn’t consider it all among the most intuitive and sensible either… there’s a clumsiness when you try to pick up and move things that can be a bit irritating. In terms of the tone, I appreciate that it’s not always trying to crack jokes, though it does pepper in some humor here and there. What will likely make or break the experience for you will be its periodic reliance on a variety of mini games you’ll engage in. Yes, I appreciate how they can help to break things up, that is a bit of a value add, but the problem is a lack of clarity in what you’re supposed to be doing mixed with how poorly some of them play out, sometimes leaving you more aggravated than refreshed as you go back to the point-and-click grind. I’ll give it credit for making an effort to be distinctive, for sure, but with so many titles out there in the genre that are simply better put together it’s hard to give the game’s shortcomings much of a pass.
Justin Nation, Score: