While I wouldn’t say that Crysis is at the absolute upper echelon of FPS titles it certainly has its adherents. In particular, at the time it was released it was notable for its ambition and resource-draining outdoor environments that were a major departure from the typical enclosed corridors people were used to. The fact that the remastered version of it is up and running on the Switch, and quite well mind you, is absolutely an impressive technical achievement and even in handheld mode when we’ve come to expect some stuttering and sputtering this port manages to be respectable even if not particularly ideal. Probably my biggest struggle with the game is visibility, an issue I even had playing when docked but at times making for misery when played portably. One downside of foliage everywhere is that there’s plenty of cover to hide your enemies, most of which are wearing uniforms that themselves lend to helping people disappear in the distance, and sometimes even when they’re practically on top of you. Contrast that with it often feeling like every enemy has the eyes of a hawk and will spot you and begin shooting even while you’re struggling to isolate their position and there are passages that can be very frustrating indeed. Still, once you’ve become accustomed to your power suit, and how it can amp up your armor or stealth abilities, you’ll probably find it more often than not makes for an experience that’s just plain different (for better or worse) than your average shooter and that’s capable of satisfying a wider audience than mere FPS genre fans.
Justin Nation, Score: