Though it has a blend of real-time strategy and some action, defensive placements feel finicky and variety is limited
There are games you encounter when doing reviews that you love, there are absolutely ones that you’ll hate, but there are also ones that simply leave you feeling a deep sense of “Meh”. D-Corp really firmly falls into that camp for me, providing an experience that does manage elements of tower defense with some more involved action as you can help repel enemies as well, but it doesn’t all quite come together either I’d say. First there’s the issue with gun placement, which feels a bit on the finicky side and can be quite frustrating as you try to set up in a position that looks like it should cover enemy routes but somehow just doesn’t quite work out. Add to that smaller things like the act of keeping your defenses loaded with ammo being just a bit more complicated than it really should be and there’s just wearing down of any excitement to be had. Adding some friends does at least help to spread out the responsibilities and add in that wildcard of unpredictability in how people work together (or don’t), but it simply isn’t enough. Finally, throw in stage designs and overall play that more often than not feel pretty generic and unremarkable and it isn’t a bad game, it’s just not terribly good either.
Justin Nation, Score: