This is a bit of an unusual tactical RPG that excels in some areas but makes some strange decisions in others. The result is a bit of an odd duck, with Dark Deity having a solid art style, some interesting characters, and a pretty decent (though perhaps a bit traditional) story but struggles a bit with its interface and whose combat feels a bit “kitchen sink”-y in its implementation. The fact that the game does nothing to introduce its combat system seems to be a critical error, because while I appreciate the added layer of strategy where you’re not just concerned with your unit type match-ups but even which weapons you may be using the fact that it’s just dropped in your lap to figure out is quite sloppy. In particular, the letter grading system and some of the other critical attributes you can look through seem to be instructive and interesting, but without really understanding their nuance other than through observation and inference as you go it can be a little frustrating. Even moving your units into place and attacking feels awkward at times, demonstrating there are simply some rough spots in the control scheme, though some of these concerns could probably have been addressed with a small tutorial or even just some on-screen help when you were getting started. There are some positives here, to be sure, but there are definitely a number of RPGs ahead of the line on this one in the road to greatness.
Justin Nation, Score: