If you’re a fan of platformers, whether of the puzzle or more action-oriented variety, the Switch has you well-covered, and with its budget price and solid play you can add Dark Minute to the list as well. While I wouldn’t say it breaks any new ground, on the whole the action is reasonably satisfying, even if sometimes I wish it didn’t feel like I was getting stuck on corners sometimes when trying to keep moving quickly and smoothly through a level. What I’m less convinced with is the whole darkness angle, and you trying to clear each stage before the lights turn off. Aside from the fact that you have a light for local illumination (to the developers’ credit, the lighting effects are at least novel) and given the layouts of many stages where you wouldn’t know how to make it through everything cleanly the first time, I couldn’t wrap my head around what that aspect was meant to add to the experience. Am I supposed to try to go back to get better times and reduce the tabulated total time in the dark that’s apparently being tracked? It just feels like a bit of a throwaway element that may give the game some visual flair but it falls short of the flavor or suspense that seems to be implied. For the price though it’s still a solid, if a bit generic, experience.
Justin Nation, Score: