I think among the genres of games I’ve generally not found to agree with my tastes, pure survival games rank pretty high on the list. While I don’t mind the challenge, or even crafting systems, too often I find the experience a bit too repetitive, tedious, and lacking in excitement… though there are exceptions of various kinds on the Switch. Deadcraft is an interesting one, and since it’s set in a zombie-filled post-Apocalyptic world I tend to find myself comparing it to Dysmantle which came out earlier this year which has a few similarities but plays very differently. The biggest difference, and one of my quibbles with Deadcraft is that the map in Dysmantle is truly massive, leaving you a pretty big world to explore and discover. By contrast, Deadcraft plays more in a fishbowl, and you’ll find yourself mostly treading in the same spaces for hours upon end. However, the strength here is in the action and crafting, in particular with an exploration of unique abilities imbued on your character by his half-zombie nature. While I’m not sure the system is perfectly implemented, by consuming different foods and/or drinks you’ll swing which nature your body is favoring. More zombie-like and you’ll have access to some powerful abilities and added health, but that comes at the cost of interacting with the people around you comfortably. Being more human leaves you less powerful, but the game compensates with some gnarly weapons you can use to cut (in most cases, literally) through the competition. If you like farming, not only will you get to grow some staple crops, you’ll also become a zombie farmer, taking corpses to then raise them into zombie units you can use in a variety of ways to augment your power. A little more variety in the setting and quests you go on would have gone a long way to make the experience more broadly accessible, but if you’re a true survival fan and have been looking for a fresh take on the genre it should certainly be satisfying.
Justin Nation, Score: