A post-Apocalyptic world. Roaming hordes of zombies. Two survivors with a simple base, a school bus, and a regular need for supplies. That pretty much establishes the full groundwork for this roguelike strategy title. Choose your daily mission, try your best to move quickly but as safely as possible, making as good of use of your powers like airstrikes on a cooldown to cover your people, and hopefully you’ll not only keep up with your needs for feed but find new weaponry and other goodies to help make survival a little easier. Now sure, roguelikes are what they are, and disappointment leading to utter failure is going to happen, but the challenge here is the very loose nature of your “control” over your people. You can more broadly give them encouragement to do something, and they’re mostly good at complying, but as the screen gets more crowded and sometimes things like buildings partially obstruct everything situations tend to devolve quickly and in a way that can leave you feeling a bit powerless. Mixed with there being a bit too much grind with not enough carrot to make it consistently compelling and it can be fun for a bit but has questionable longevity.
Justin Nation, Score: