There’s nothing wrong with a very arcade-like twin-stick shooting experience with a little flavor of Robotron and some others, I love the classics and still load up Robotron with some regularity. That said, while Death Ray Manta SE throws some funky voice samples, sounds, and a kaleidoscope of colors at you it comes up a bit short if you’re looking for staying power. I get it, there’s an onslaught of things coming at you, shooting at you, and you need to shoot, dodge, and destroy. The thing is, even compared to the likes of the original Robotron there just doesn’t feel like there’s much to the visual cacophony other than chaos for its own sake. Sure, there’s a gem on each screen you can try to quickly grab and there’s a mild variety of enemies but there’s just some gameplay magic and nuance that I feel like it’s missing to make it stand out in the crowd.
Justin Nation, Score: