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"MODERATE Money! Decent Prizes... I sort of like it..."
One of the worst enemies of modern indie games that have an arcade-like feel is old-ass people like me, pulling along a lifetime of previous experiences and sometimes pretty high expectations. Knowing the premise behind Deathrun TV, anyone who has been around for quite a few decades is immediately going to recall fond memories of the classic Smash TV. While that nostalgia in your mind doesn’t completely wreck the experience, it does give it a pretty severe limp. You’ll be trying to use whatever weapons and power-ups you’re able to grab to survive an enemy and death trap-filled series of rooms. Saving non-combatants by escorting them to their safe rooms unscathed is generally a good idea since it’s a good way to get some boosts, but sometimes things just go wrong. The blood and chaos can be fun for a bit, and it certainly gets challenging, but for me there’s just not enough personality to liven it up and that’s a shame. Core gameplay may be king, but when not accompanied by great tunes, an over-excited announcer, or visuals that are at a higher bar than a somewhat simplistic (though quite clean) Flash game look would go a long way. There’s fun to be had here, but not nearly as much as I’d hoped.
Justin Nation, Score:Good [7.0]