Beneath the veneer of this very attractive side-scrolling Metroidvania-ish action RPG beats the heart of ambition… though in measuring the results you could argue the degree of success may vary. Right from the get-go the good and bad of the depth of the combat systems presents itself with more than a handful of classes you’ll be able to work with. While you can see some general info on them and do a sort of mini test drive with them this is both great (since it opens the door to multiple playthroughs and tastes in combat) and a bit too much too soon as you have yet to really get a feel for the mechanics of the game that will be paired with it. I think that the thread of the developer working so hard to provide for player choice and variety is woven throughout and how people will respond to that may vary wildly. For the hard core set it will likely be a godsend, and when paired with the generally challenging (please, I hate calling things Souls-like, I usually consider that a bad sign when in marketing material) combat everything will come up roses. For people who were hoping more for a well-structured Metroidvania with rock solid combat, mechanics, and a satisfying and well-defined upgrade path… it can all seem to be a bit much. Whether the game is for you likely rests on that central question. It looks great, is challenging, and while I wouldn’t consider its mechanics “perfect” they’re better than the average… but depending on the investment you want to put into needing to hone your character and experiment there may be less overwhelming options out there that will be a better fit.
Justin Nation, Score: