Minimalism in game design is always a bit interesting. There’s no doubt a time savings benefit to stripping away complex visuals and their associated complications, but it also then places all focus on the fundamentals of the gameplay and controls only without a net. Deleveled stands up to this scrutiny well, delivering a tight puzzle platformer that packs in much more challenge than you may expect, and much of it with a flair for physics to some degree. You have control of two dots on either side of a line that will move as mirror images of each other, at least until one of them encounters an obstacle. The ability to move one while holding up the other is only one layer though, if one falls to its relative ground where the other is resting on the other side it will launch the other dot into the air with the same force it came down with. However, that’s only the beginning. As new mechanics get introduced periodically there’s definitely a trial and error phase you’ll go through, making sure you understand the rules and all of their implications. But then within just a few stages you’ll be pushed to then demonstrate your mastery of those rules by working out the tricks for getting each of your pixel dots to one of their appropriate spots. If you’ve been looking for an action puzzler that will push your ability to plan and execute (as well as you patience at times, no doubt) Deleveled has more to offer than you may assume at first glance.
Justin Nation, Score: