On a general level I’m a huge fan of procedurally-generated content. Done properly it’s able to re-use the same core pieces and assets and create endless variety to enjoy, possibly sacrificing the intricacy or care of the content you’re enjoying since it was created dynamically, but potentially making for endless variation. Descenders tries to apply this formula to a mountain bike racer, and to a degree there’s some success, but unfortunately as a solo experience it quickly dulls and even competing against others there’s just not enough variation to remix to keep it feeling fresh for long. There are some other cracks in the formula with mechanics that are relatively tight but never quite feel properly fluid and comfortable and then things like added objectives that at times, because they’re random, don’t actually make much sense given the generated track you’re working with. It’s decent, but it struggles to prove itself as much more than that.
Justin Nation, Score: