Desert Child Logo
Desert Child Icon
Desert Child

Developer: Oscar Brittain

Publisher: Akupara Games

Racing/Flying
Action
Role-Playing
Simulation
Indie
  • Price: $11.99
  • Release Date: Dec 11, 2018
  • Number of Players: 1 - 2
  • Last on Sale: -
  • Lowest Historic Price: -
  • ESRB Rating: M [Mature]
Videos
Reviews:
  • The core of gameplay is the racing, which is side-scrolling in nature and has you riding a hoverbike and trying to outrace an opponent. You’ll see what appear to be televisions peppered along the way that you’re able to destroy for ammo or money. You’ll need to be careful to try to minimize the damage you take by dodging obstacles and avoiding enemy fire since damage will reduce your performance. The thing is your ammo is limited so you’ll need to be smart with it and then either stock up with a truck that will typically show up mid-race or get good at boosting into objects that will give you a bit of ammo in return. It’s a reasonably fun and challenging few minutes but the problem you’ll quickly discover is that it’s just about all the game has to offer. At the start things actually aren’t too bad. You’ll have another racer who’ll slowly dole out some info as you go through some initial races, you can go to the shop to repair your ride, grab some ramen noodles to keep your hunger down, and trade in power cells you win through races to slowly build up some cash. You’re then given the tip that you really want to go to Mars for a pretty reasonable fee and it doesn’t take too long to get what you need and off you go. It’s from that point on that it all really falls apart unfortunately in terms of being engaging or even cohesive. Once on Mars you’ll suddenly find the tight and convenient strip of stores you dealt with replaced by a pretty sprawling multi-area metropolitan area with all sorts of things. There are multiple shops to get repairs, get something to eat, or even do things like buy new tracks to listen to as you play. There are also upgrades you can buy, though equipping those on your bike is a mess as you try to arrange them in a puzzle-esque mini-game that isn’t really explained at all. I was given the opportunity to try to steal something from another bike randomly once but this mini-game wasn’t explained though it was pretty easy. I got close but failed and that set off an alarm that seemed like it would summon the cops but I ran a few areas away and nothing seemed to come of it. There’s a place to pay to get the cops off your back but I couldn’t think of why. There’s a bulletin board and also a store that allow you to play variations on the race mode delivering pizzas, herding kangaroos, or trying to capture a criminal. There’s a league that seems to be what you’re aiming to get into but the price of admission is high and with the somewhat disorganized mess of new things that are generally not explained at all mixed with what simply becomes a grind of races and alternative modes that all begin to feel the same it’s hard not to lose interest very quickly. There seems to be a seed for what could be a decent game in Desert Child but it honestly feels unfinished. If the focus had been on the action of the racing and slowly layering more elements to that action with some progression I would have probably been fine just stopping there. At least it would have had a clear focus and the central activity could have remained interesting through slowly and smartly evolving. Instead you’ll quickly find yourself wasting your time walking around a city for no really good reason beyond demonstrating some artistic flair with different angles in each area and playing through variations on the same theme over and over again. Perhaps an audience can dig in and find the enjoyment but with so many better conceived games on the eShop it’s hard to give Desert Child a recommendation.


    Justin Nation, Score:
    Bad [5.0]
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