While it tries to have some personality and generate interest, this single-player shooter is a bit too derivative to stand out much
It doesn’t take too much to figure out what the likely elevator pitch for this project was: To make a single-player shooter in the vein of Fortnite. Easy money, right? Well, based on Die After Sunset perhaps not so easy. While there’s no doubt that everything has a distinctive sort of look and feel to it, though perhaps your enemies are simply a bit on the benign and just odd side despite coming after you, the gameplay itself feels a bit ordinary being honest. Granted, this is also a roguelike, so you’ll get the opportunity to grab some gear to help spice things up, but with its somewhat limited selection of environments that more often than not feel a bit empty, it’s generally lacking in thrills. I think that a lack of general direction getting started also harms the early experience as you simply try to understand some fundamentals while shooting everything you see in the hope it could be beneficial. I don’t doubt there’ll be a crowd that enjoys the look and feel here, but as a shooter it just feels a bit wildly inconsistent and lacking in surprises or fun.
Justin Nation, Score: