About what you’d expect, with a new area, new characters, and new things to do… but doesn’t break new ground
Stepping into this DLC felt like slipping back into a comfy pair of Disney PJs – familiar surroundings, beloved characters, and fresh adventures to sprinkle on top. Dreamlight Valley's whimsical charm had already generally won me over, so this was the perfect invitation to dive back in. Finding Jafar's pedestal and kicking things off was pretty much a breeze. While you don't need to be a seasoned Dreamlighter to join the fun, having ventured a little deeper into the game probably helps. This expansion leans quite a bit on existing characters and their respective spots (think Goofy's shop or Remi's cafe), assuming you're already familiar with what to do with them and how they work.That's where things get a bit… predictable. New area? Check. New faces? Check. New quests? Check, check, check. But structurally, it's more of a reprise than a reinvention. So, the real question is: how much did you enjoy the base Dreamlight Valley experience? If it left you craving more Disney magic and adventures to fill your plate, A Rift in Time is a solid follow-up. But if you were hoping for radical plot twists or groundbreaking gameplay, you might find it a bit too familiar to be worth ponying up the cost of admission.
Justin Nation, Score: