Do You even Forklift? Review and Videos on Nintendo Switch - Nindie Spotlight
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Do You even Forklift?

Developer: Take IT Studio!

Budget
Simulation
  • Price: $7.99
  • Release Date: May 28, 2026
  • Number of Players: 1
  • Last on Sale: -
  • Lowest Historic Price: -
  • ESRB Rating: E [Everyone]
Videos
Reviews:
  • Watch this review on YouTube
    An odd choice, pairing pretty basic puzzles with a forklift, succeeding in making a game that will struggle to satisfy just about anyone

    As someone who, a long time ago, operated a forklift while working in a warehouse one summer, I have an enormous appreciation for the subtle skills people who know what they’re doing can show off with them. Sure, they’re generally for picking up and moving heavy things from one spot to another, but there’s an art to knowing how to line everything up, position things correctly, and operate it in a safe manner. Of course, since there aren’t too many sims involving them on the system, I was intrigued when I saw this in the eShop. Unfortunately, it wasn’t quite what I had in mind, and it feels like an oddball title that may have a hard time connecting with a clear audience.

    You see, this is a pretty basic puzzle game where you’ll be using a forklift as your tool of choice to pick up and move things out of the way or in place in what ends up being a pretty limited number of ways. This would seem to make it a bit too simplistic of a puzzler to attract that crowd, but the use of the forklift is also rudimentary at best, so people attracted to the title from that angle are likely to be disappointed as well.

    The thing is, even with this pretty basic setup, perhaps the experience could have been deep and interesting enough to pull through, but that really just isn’t the case here. Sure, you’ll need to begin taking colors into account, either picking up and moving the right vehicles or items into place to get through color-sensitive gates, or even needing to get a paint job to be able to go through yourself, but on the whole it falls apart rather quickly. The game feels like it was built on a foundation of very few ideas, that it was then forced to try to squeeze as much fun out of as possible, but there’s just not enough here to make it memorable in any way.


    Justin Nation, Score:
    Bad [5.6]
2026

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