At long last the conversion of DOOM: Eternal has made its way to Switch to satisfy your itchy trigger finger and much like the last DOOM… it’s pretty hard to believe this game is running (well) on a console you can take anywhere. As was the case with the first there’s no denying that the move wasn’t without sacrifices when it comes to the visual quality. When the numbers of enemies around is relatively limited (granted, not that often) everything tends to look better but in order to prevent slide shows when things get intense the detail gets dialed down dynamically. The great news is that while captured screen shots of the action can look pretty funky when you’re in the moment you don’t really notice (or if you’re determined to notice perhaps the Switch shouldn’t be your console of choice to play it on). If you’ve been away from the franchise and missed the reboot you may be taken aback by the hyper-aggressive style of play, which in Eternal feels like it was amped up further. Sitting back and circle strafing from a distance isn’t necessarily going to cut it anymore, in order to keep your health up you’re going to want to get up close and personal, glory killing flashing enemies with a press of the right stick in order to extract health. You’ll also find your ammo pretty limited which will prompt a creative reason for having your chainsaw, which is now for chewing through enemies who’ll then spew ammo everywhere. The result is a very fast-moving and bloody ballet of bullets and carnage that truly sets this franchise apart from the FPS competition rather than resting on its laurels and name recognition. If you don’t have other consoles as a viable option and love blowing apart demons once again Panic Button has managed to cram a bona fide AAA title into the modestly-powered Switch without compromising great gameplay.
Justin Nation, Score:
Nindie Choice! [9.1]