While it absolutely has a novel look and tackling puzzle action games differently, it fails to make a compelling case for your full attention
When you think of the action puzzle genre more often than not well-established series tend to come to mind, the likes of Tetris, Puyo Puyo, Lumines, and some others that have been around and have survived the test of time. That said, quite a number of indie titles including Grindstone and Shovel Knight Pocket Dungeon (among others) have quickly made an impression with their unique style of play and pretty high entertainment and challenge levels. Team Meat appears to be looking to get in on this with Dr. Fetus' Mean Meat Machine, featuring the title villain who is set to design stages filled with implements of death to complicate your ability to set up your combos. This absolutely makes the style of play unique, and quite a bit of a challenge, especially since the tactics you’ll need to successfully complete stages will have to vary a bit. My main issue is that after playing for a bit I found that the elements that help give the game its personality and feel really make doing things like setting up combos and doing much more than surviving a bit of a crapshoot. Between your blocks being destroyed by elements and what can often be pretty heavily confined spaces to work in, there's just an element of satisfaction I found lacking, which was disappointing. It’s certainly priced to sell, so if you’re looking for an action puzzler that has a weird sense of humor and is simply different this may be a good fit, it just feels like an interesting core idea that doesn’t quite reach its full potential here.
Justin Nation, Score: