There’s something to be said for games driven by a novel design, and sometimes they can be breakout hits, but more often than not the novelty can feel like a crutch. For me that’s the case with Draw a Stickman, even though I’ll admit that at times interacting with the world through drawing with your specialized pens to trigger events can lead to some fun. More often than not though I found myself reflecting on what the game would be like if you simply removed the novelty of drawing things. Would the puzzles in this adventure hold up well? The answer is generally not really. Throw in the lack of feedback for whether your given attempts are simply aimed poorly, completely wrong, or perhaps ill-timed and it can be aggravating for what’s so often a pretty light and simple experience.
Justin Nation, Score: