In order to liven up the classic tower defense-style strategy game, a number of developers have taken a crack at adding an active combat component to things. In the case of the Dungeon Defenders series this has been done in a first-person perspective with you taking on a hero from one of a handful of classes, either solo or with your friends, to set up defenses and then work to protect your dungeon core while masses of enemies attack. I've played this, and some of its competition before on PC where everything works pretty well but this was my first foray on a console. While I don't doubt you could undoubtedly get used to the control scheme and interfaces for managing your defenses, progressing your character, switching out your equipment, and battling enemies effectively there are come control choices here that strike me as both unusual and cumbersome. That some of these things aren't explained well (or, in some cases, at all) as you get ramped up and used to everything then additionally adds a layer of early frustration that doesn't help the game make a great case for being worth the effort. Throw in general play that was, at one point, more novel but now feels like it has become more stagnant in terms of creativity and excitement and while people playing with friends may get a kick out of the collective experience people tackling it solo may not find it to be as compelling.
Justin Nation, Score: