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In terms of frustrations I think foremost the lack of clarity in what is and isn’t in the foreground or background and will foul you up was the most consistent, though not constant, problem. In general these were lessons learned the hard way when you’d be swooping down and suddenly things would go wrong. Most times there’s nothing in your way but in certain situations, bam, you’ve hit something. Overall the controls are basic and can work for evading incoming fire by pulsing or using other simple techniques but in general I wish the controls had been a little more nuanced, especially for the insane special craft you can unlock with the dogtags. Granted, I suppose you wouldn’t want them to be blatantly OP since it would ruin the game but wonky doesn’t fully describe trying to use them either. As a closing note some of the load times can be unusually long. Overall I think the style of play will either be something that appeals to you and sounds fun or may not be quite what you’re looking for. The more familiarity you have with classic games like Choplifter and some others the more nostalgia will likely help keep your interest, but without that kind of pull I could see the missions getting a bit repetitive after a while. Among the many shooters now on the Switch it has a play style all its own, you’ll just need to determine if it is a good fit for you.
Justin Nation, Score:Good [7.5]